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Buildings

BuildingsConstructionRequired technologies
Scope of this reference
Base-game buildings, production method groups and methods. Mod/DLC overrides and activation are not evaluated. Special buildings belong to a group (or ancestor) with lens = special. Construction costs resolve static constants. Inputs, outputs, jobs and modifiers are base values summed by scaling type for the selected methods. Effect names and formats use official English game definitions. Construction conditions, initial placement and related scripts are included. Monument methods follow the selected game rule. Current state modifiers, utilization, religion and law conditions are not evaluated. Methods may be shared by several buildings.

Names, descriptions and localized conditions: game files. Interface labels, explanatory notes and reference calculations: site editorial content. Unresolved conditions retain their original tags.